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22
threads/bitmap.h
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22
threads/bitmap.h
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// use dynamic allocation with these functions
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// compile with -Dbitmap_64 to force 64-bit words
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// compile with -O [dash capital o] for more efficient machine code
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#ifdef bitmap_64
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#define bitmap_type unsigned long long int
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#else // assumed to be 32 bits
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#define bitmap_type unsigned int
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#endif
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typedef struct {
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int bits; // number of bits in the array
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int words; // number of words in the array
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bitmap_type *array;
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} bitmap;
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void bitmap_set(bitmap *b, int n); // n is a bit index
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void bitmap_clear(bitmap *b, int n);
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int bitmap_read(bitmap *b, int n);
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bitmap *bitmap_allocate(int bits);
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void bitmap_deallocate(bitmap *b);
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void bitmap_print(bitmap *b);
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